What Will I LearnCreation of assets from scratch ( plants, trees, rocks, cliffs, lianas, ivys, etc)Creation of three complete scenes ( jungle, river, temple )RequirementsGood general computer knowledgeHave Blender basics or follow the complete guide of Blender would be good but not mandatoryHave a recent graphic cardDescriptionHere is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training.Discover a complete workflow to create three scenes of nature.Apprehend the interface and keyboard shortcuts for better efficiency.Get some polygonal modeling basics.Discover the tools of sculpting, texturing and shading.The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.Who is the target audience3d graphistsIllustratorsGame designersWatch online or Download for FreeChapter 1 Low vegetation1.1-Texture creation from photos1.2-Fern creation1.3-Variation from the first model1.4-Vegetation without stem creation with the same system1.5-Vegetation with stem1.6-Pack file creation1.7-Grass creation with Grass-free addon1.8-Place the vegetation on the ground with particle system
The creation of environments in Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.
The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.
This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.
My name is Rob Tuytel and I have been a environment designer for the past 13 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I run the platform Texture Haven together with Greg Zahl who also runs HDRI Haven. I recently completed my latest project Batavia 1627, a Realtime VR project for a Dutch museum. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.79
A very unique Blender 3D course about the creation of environments, taught by environment artist Rob Tuytel. Through out each of the many lessons you are introduced to the powerful and free Blender 3D program. After becoming familiar with the Blender user interface, students will learn how to create a landscape design from scratch. Additional videos in this series teach students how to apply materials, lights and even advanced node systems (principled) to their models. Finally, this series will show students how to make an organization plan and create a very advanced environment scene including buildings and characters.
After the nature chapter we will focus on atmosphere and lighting, using the point and sun lamp to make a light setup. We will also use an environment map to light the scene. In the end we will use some atmosphere fog to create mist in the scene.
I am getting a glitchy result in my test renders of the asteroid field tutorial. The small asteroids created via the particle system seem to revert to a more basic shape periodically. I have tried using my build and the supplied blender file. I am using blender 2.79 and rendering on a amd r9 390x. Results can be viewed here
However, the sky color tint nature more towards blue, especially in darker environments. As a general rule, a sunny day brings more yellow and a darker evening shot is more blue, but they both contain yellow. 1e1e36bf2d